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░░▒▒▓▓██ WACKY WHEELS v1.1 ON-DISK TECHNICAL SUPPORT ██▓▓▒▒░░
Copyright 1994 - Beavis Soft
Distributed by Apogee Software Ltd.
P.O. Box 496389 ■ Garland, TX 75049 ■ Hints line: (214) 278-5655
===================
SYSTEM REQUIREMENTS
===================
■ Wacky Wheels requires MS/DOS 5.0 or greater. It also requires a 386 computer
with a minimum of 2 megabytes of memory. Apogee recommends a 486 computer
with 4 meg of memory for optimal performance. A sound card is also
recommended.
========================
BEFORE RUNNING THIS GAME
========================
■ This game is not designed to be run under MicroSoft Windows. Windows takes
up far too many system resources that our programs require for efficient and
proper operation. When running this program, DO NOT LAUNCH FROM WINDOWS.
Run it directly from DOS. If you are in the Windows environment, quit
Windows and then run the program. (NOTE: Using the MS/DOS Icon does not exit
you from Windows. That is a shell from Windows. You need to completely close
down the Program Manager to totally exit from Windows. To test this, type
the word exit. If nothing happens, then you're at the DOS prompt. If you
return to Windows, then you were only shelled.)
■ Any kind of menu program such as Dos Shell will most likely cause problems.
We recommend running our programs completely from the DOS prompt. To test
this, enter the word "exit". If nothing at all happens, then you are
completely at the dos prompt, and not "shelled" from anything else. If you
type exit, and return to another program (such as Windows or the MS/DOS
Shell), then you need to completely exit the program that you returned to
before attempting to run Wacky Wheels.
■ Wacky Wheels is a protected mode game, which means that it doesn't really
care about how much conventional memory you have, it looks at your TOTAL
memory. Wacky Wheels requires a minimum of 2 meg of memory, but 4 megs is
really recommended. If you only have two meg of memory total on your
computer, you will have to boot clean in order to get the game running.
Read further on in this file for a more detailed explanation of what a
protected mode program is.
==========================
WACKY WHEELS DETAILED HELP
==========================
■ Apogee strongly recommends that before you make any suggested changes to
either your hardware or software setup, that you consult your manuals to
make sure that any changes will not irreparably alter your computer, or its
configuration. Modifying your system or software can be dangerous, and we
will be unable to assist with any resulting problems from such alterations.
■ If your copy of Wacky Wheels locks up, you may wish to check some settings
in your CMOS configuration. If any of these are on, then switch them off:
Hidden Refresh, Hardware Video Shadowing, Turbo Switching. Also, if you
have this one, make sure it is enabled: HD1 Block Mode.
■ If you have a Diamond SpeedStar video card, disable Zero Wait State.
■ If you hear static when you are playing with a Sound Blaster or compatible
card, make sure to turn the MIC and LINE volumes to zero. Your card may be
seeing input from these, and it would cause static. (For a Sound Blaster
Pro, this program is SBP-SET; see your card's manual for precise instructions
on how to do this.) If you still continue to hear static after doing this,
try disconnecting any parallel port devices. IRQ5 and IRQ7, which are used
by sound cards, are often frequently used by printers as well. If you have
both plugged in, it may cause static, and poor sound performance.
■ If you are running a Compaq computer, and the game tells you that you do not
have a VGA card, and you know for a fact that you do, or you experience
lockups, this is what you'll need to do. You'll need to contact Compaq for
an update. The reason for this is that Compaq has some video cards that do
not conform to all proper detection methods. There is a device driver
available from Compaq that will fix this problem. The driver's name is
FINDVGA.SYS. Compaq does have this file available for download on their BBS
with the filename SP0117.ZIP.
■ If you are playing with a joystick, and your performance seems erratic, make
sure to calibrate the joystick in the setup program.
■ If you notice the game running slowly on your system, here are a few
suggestions on improving game performance.
» Disable your disk cache. Wacky Wheels does its own internal caching, and
sometimes external caches such as SmartDrive can get in the way, and slow
things down.
» Disable your upper memory manager (QEMM, 386Max, EMM386, etc). Since
Raptor is a protected mode game, the services of these programs are not
needed. If you only have 2 meg of ram, this may be necessary to get your
game to run in the first place.
» Try changing graphic details. There are three levels of detail provided
in Wacky Wheels. If you are running on high, try medium to see if it helps
the speed on your computer, and then try low if it is still not fast
enough.
» Try reducing the amount of digital channels in the setup program. Some
system configurations have problems with having Wacky Wheels set for higher
than 4 digital channels.
■ If you are running a compressed drive such as DoubleSpace or Stacker, this
can also cause problems. Wacky Wheels has been tested under MS-DOS's new
DriveSpace, and it does work. It also has been tested under Stacker (v3.0,
v3.1, & v4.0), and it works there, too. However, we have logged an
incompatibility with MicroSoft's old DoubleSpace compression utility. If you
are running DoubleSpace, it most likely will not work for you. To try and
get it running, move Wacky Wheels to an uncompressed portion of your hard
drive, and do not load your compressed disk driver in your config.sys and/or
autoexec.bat files. That should also help. It may be possible to totally
bypass the driver during the boot-up process (depending on which version of
DOS, and which driver you're running). See your manuals for information on
how to boot without your driver (if possible).
============================
HOW TO USE THE SETUP PROGRAM
============================
Before you run Wacky Wheels, you must run the setup program. This is a
separate program that cannot be called from within Wacky Wheels; so all changes
must be made outside the game. This program lets you select what type of
controller you wish to use to play the game, and what sound card, etc. Once
you run the setup program, you can use the arrow keys to move up and down in
the menu lists. At the bottom of every menu is an option to quit that
particular menu. Selecting that option will take you to the previous menu you
were in. Here is a brief summary of the options inside the Wacky Wheels setup
program:
■ CONTROLS
This option will let you define the keys to be used during game play with
the various controlling devices you can play the game with. There are
options in this menu for both player one and player two. The player two
controls will apply if you are playing two people on the same computer. If
you are playing a modem game, and you are player two (you are the person
being called), then you will use the Player ONE controls. Modem play is
the only time the player one controls are used as player two.
■ SOUND SETUP
This option will let you pick the sound card you have in your computer, and
other sound related issues. One note here on Sound Blasters. If you have
a Sound Blaster card, or are using Sound Blaster emulation via some other
sound card, you must have the BLASTER environment variable set properly
before Wacky Wheels will let you select a Sound Blaster. Please see the
section on "SET BLASTER" for more information on setting this up properly.
There is also an option here where you can set the volume levels of the
three sound portions to the game (music, sound effects, car engine sound).
If you have a Gravis UltraSound, there will be a small delay while the
setup program caches the music onto your card to use in the demo.
■ DETAIL LEVELS
This option will let you select what detail level will be used at various
times on your computer. If the game seems to be running slowly on your
computer, this is where you would lessen the detail levels to make for
faster gameplay.
■ MODEM/SERIAL SETUP
This is where you would set up the various options for modem and serial
(null-modem cable) play. Since the help for this section would be somewhat
exhaustive, it will be explained in detail elsewhere in this document.
Please look for the section entitled "MODEM PLAY" for more help on setting
up your modem for play with Wacky Wheels. For serial (null-modem) play,
there is only one setting to select, and that is what com port on your
computer you are hooking the cable up to.
■ RESET SCORE TABLES
This option will let you restore all the various score tables to the
default settings. You will be prompted as to whether or not you actually
want to do this if you select this option.
■ EXIT SETUP PROGRAM
This option will quit the setup program, and will put you back in the world
of DOS. Since DOS is not very exciting, you should run WW at this point to
get to more Wacky Wheels!
====================================
WACKY WHEELS COMMAND LINE PARAMETERS
====================================
■ There are a few command line parameters you can try to use to alter game
performance. Some of these will help speed up the game on slow computers,
and others are helps to aid game play. A command line parameter is something
that you type on the command line after the name of the program you're
running. The /2 switch will be used as an example. To use that one, you
would need to start the game like this...
WW /2
The command line parameters for Wacky Wheels are stackable, which means
that you can use more than one at a time, if you need to. An example of
a stacked set of command line parameters would look like this...
WW /2 TURBO
Here is a list of the common command line parameters you can use with
Mystic Towers, and what they are used for. (These commands will do nothing
if you try and use them on the setup program. They're for the game only.)
< Game Performance Commands >
/2 » This forces the game to run faster. This is useful if the game
seems to be running slowly on your machine.
/3 » This forces the game to run even faster than /2 does! Be
careful, since the use of this parameter can make the game run
too fast to be enjoyable. You should only use this if you have
a really slow computer.
/DEBUG » This will generate a file in your game directory called ERR.LOG.
ERR.LOG will be a standard ASCII text file, which will give more
detailed information about problems you've run into. If you
contact Apogee Technical Support, it will be a great help to
have this information handy.
< Car Movement Commands >
TURBO » If you use this parameter, and then press the brake and the fire
at the same time, you will speed ahead with a burst of energy,
as if you hit one of the turbo portions on a racetrack.
JUMP » If you use this parameter, and then press the brake and the
accelerator at the same time, you will jump forwards, as if you
hit one of the jump portions on a racetrack.
< Weapon Commands >
HOG » Will give you 99 hedgehogs per race.
ICE » Will give you 99 ice cubes per race.
FIRE » Will give you 99 fireballs per race.
NOTE: You can only use one weapon command at the same time. If you try using
more than one at the same time, only the first one will be used. For
example, if you try something like this: 'WW HOG ICE', only the hog
command will be used.
==========================================
HOW TO GET WACKY WHEELS RUNNING UNDER OS/2
==========================================
Create a program reference object for the WW.EXE program. Open the settings
notebook to the Session page and click on the "DOS Full Screen" button. On
that same page, click on the "DOS Settings" bar and make sure that the
following settings are present:
AUDIO_ADAPTER_SHARING = OPTIONAL
COM_DIRECT_ACCESS = OFF
COM_HOLD = ON
COM_RECEIVE_BUFFER_FLUSH = NONE
DOS_BACKGROUND_EXECUTION = 0
DOS_BREAK = OFF
DOS_FCBS = 16
DOS_FCBS_KEEP = 8
DOS_FILES = 40
DOS_HIGH = ON
DOS_LASTDRIVE = Z
DOS_RMSIZE = 640
DOS_UMB = ON
DPMI_DOS_API = AUTO
DPMI_MEMORY_LIMIT = 4
DPMI_NETWORK_BUFF_SIZE = 8
EMS_FRAME_LOCATION = NONE
EMS_HIGH_OS_MAP_REGION = 32
EMS_LOW_OS_MAP_REGION = 0
EMS_MEMORY_LIMIT = 0
HW_NOSOUND = OFF
HW_ROM_TO_RAM = ON
HW_TIMER = ON
IDLE_SECONDS = 60
IDLE_SENSITIVITY = 100
INT_DURING_IO = ON
KBD_ALTHOME_BYPASS = ON
KBD_BUFFER_EXTEND = OFF
KBD_CTRL_BYPASS = ALT_ESC
KBD_RATE_LOCK = OFF
MOUSE_EXCLUSIVE_ACCESS = OFF
PRINT_SEPARATE_OUTPUT = ON
PRINT_TIMEOUT = 15
VIDEO_8514A_XGA_IOTRAP = OFF
VIDEO_FASTPASTE = OFF
VIDEO_MODE_RESTRICTION = NONE
VIDEO_ONDEMAND_MEMORY = OFF
VIDEO_RETRACE_EMULATION = OFF
VIDEO_ROM_EMULATION = OFF
VIDEO_SWITCH_NOTIFICATION = OFF
VIDEO_WINDOW_REFRESH = 1
XMS_HANDLES = 32
XMS_MEMORY_LIMIT = 4096
XMS_MINIMUM_HMA = 0
OS/2 NOTES:
■ All of the above settings were tested under OS/2 2.1 GA with the OS/2 2.11
Service Pack. The game has not been tested under OS/2 3.0, as only the beta
version of this was available during development of Wacky Wheels.
■ We were not able to test modem play under OS/2. However, we did test serial
play via a direct link under the settings shown above. If you have problems
with either serial or modem play, you may wish to obtain a copy of Ray
Gwinn's SIO/VSIO communication drivers. These are available from most BBS
systems and in the OS2SHARE forum on CompuServe. As of this writing, the
most current release is usually found as SIO132.ZIP.
These settings are not officially supported by Apogee. Your mileage may vary.
Thanks to Lee Jackson of Apogee Tech Support for the OS/2 settings.
=============================================
HOW TO GET WACKY WHEELS RUNNING UNDER WINDOWS
=============================================
You can't. At least you can't without extreme difficulty or with any kind of
reliability. Apogee strongly recommends that you not attempt this, and run the
game directly from DOS; shutting down Windows' Program Manager. Running from
the MS/DOS icon is only shelling from Windows, it is not running from DOS.
Running our games under Windows is more like run ing them AGAINST Windows, and
you will save yourself a lot of headache if you not attempt this. Apogee does
not support running under Windows, and cannot help if you try.
==========
MODEM PLAY
==========
■ This section of the document will give you assistance with getting modem play
running on your computer. If you have difficulty running Wacky Wheels in
modem play, we urge you to not call Apogee Technical Assistance on the voice
support lines. It will be extremely difficult to diagnose your problem. We
recommend in cases of modem trouble that you contact Apogee online. The
contact information is at the bottom of this document.
■ There are a few global rules that will apply no matter what you do in Wacky
Wheels modem play, and they are:
» You must have a 9600bps modem or higher.
» When connected to another computer, both sides MUST use the same port speed. I
» The init string you are using MUST disable data compression.
» Make sure you are running from DOS.
» Optionally, you can have your init string monitor the DTR, and if dropped,
have the modem enter command state. This will allow Wacky Wheels to more
easily hang up the modem when disconnecting. This command is usually &D1.
» There is no Rule #6 (Bruce).
■ Please check your modem manual for the proper init strings. Apogee technical
support is unable to assist with specific modem string setups. You will need
to prepare your modem init strings from the information you have at your
disposal in your modem manual.
■ We will now take you through the various options of modem setup for Wacky
Wheels, via a description of what all the options in the Modem/Serial Setup
portion of the SETUP.EXE program do.
» SERIAL LINK SETUP will let you define what com port you wish to use for
null modem play, if you choose to play like this.
» COM PORT ADDRESSES/IRQ's will let you alter the default parameters for any
of the com ports. This can do very very bad things to your game, so
unless you're 100% sure that you know this needs to be changed, it is
probably not a good idea to alter anything in here.
» INTERBYTE DELAY is something that will rarely be used. For some extremely
fast computers, there is a possibility that your computer will try and send
information too fast, and the modem connection will not be able to keep up.
In these rare instances, you can use the Interbyte delay, and it might help
you out. There is a more detailed explanation of interbyte delay on the
actual screen in the setup program. In 99% of the cases out there, this
should be left at zero.
» MODEM LINK SETUP will bring up a further sub menu. That menu is where the
nitty gritty of modem setup will occur. Here is a list of those options.
■ MODEM PORT will let you choose what com port to use for modem play.
■ MODEM TYPE will read the modem.pck file in your game directory, and will
bring up a listing of all the modem strings available. Scroll down the
list to find your modem. If it is not listed, try "Generic".
■ DIALING METHOD will let you choose the prefix to be used before the phone
number dialed. There are options for ATDT (Tone dialing), ADTP (pulse
dialing), and a custom option. The custom will let you put in such things
as call waiting disable, reaching outside lines from office systems, etc.
■ OPPONENTS PHONE DIRECTORY will let you enter the names and phone numbers
of the people you wish to play in Wacky Wheels. You can enter up to six
names and numbers.
■ TEST CONNECTIONS AND SPEEDS is a very important feature, and we strongly
recommend using this before playing a game. This will connect to another
computer playing Wacky Wheels in Modem play, and will simulate game
conditions without actually running the game. This is a good test to see
if your modem configuration file is running properly. When conducting
your test, make sure that you and your friend choose the same connect
rate, or the test will fail. When the test is completed, a frame rate
will be reported. A frame rate of 12 or better is optimal (12 is
sufficient, and rates above 12 are rare), and you should shoot for a
frame rate of 12 when doing your tests. If your frame rate is slower
than this, check your modem init string (check the global modem rules at
the beginning of this section) to make sure it's got the proper settings,
and you may need to use the Interbyte delay (the number of users who will
need the interbyte delay is extremely low). There is a lot of onscreen
help in the test connections section, and you should read all the help
available there; as there is plenty of good information there.
So, you're sitting there saying "I just want to set up and play!". OK, here's
a list of the steps you'll need to follow to get Wacky Wheels up and running:
1) Select a modem port.
2) Select a modem type.
3) Select a dialing type (the default is ATDT)
4) While it's optional, we strongly suggest you test modem connections before
playing the game, since it will be a good indicator of how your computer
will perform during game play.
Here are some miscelleanous modem tips and information:
■ Remember that you need to pick the same port speed as your opponent.
■ If you have trouble connecting at the higher listed rates, try a lower port
speed. These are not actual connect rates, these are port opening speeds.
■ Slowdowns during game play can be caused by several things. It can be your
modem string, or it can be something simple like a bad phone connection, or
general bad phone lines in your area (or your opponents).
■ If you are the person making the call, you are player one, and you will have
control over the menus. The person being called will be player two.
■ When playing over the modem, and you are player two, you do not use the
player two controls, you both use the "Player One" keyboard configuration.
■ If you experience modem flakiness after connecting once, you might wish to
physically turn your modem off and then back on again. Some modems do not
reset properly, or react better if you switch them off and then on again.
■ The modem.pck file is a standard ASCII file. You can edit this as you
desire, but you must follow the convention that is in the file. If you alter
the file format, you may not be able to pick modems properly. Please see the
notes in the modem.pck file for editing information.
■ If you have difficulty in getting your modem working, and you discover a
modem string that does work for you, please contact Apogee online and let us
know what you found, and the string will be added to the MODEM.PCK file, and
used the next time the file is updated or released.
■ Apogee will periodically update the modem.pck file. If you wish to be on an
Internet E-Mail list of people to receive the updated modem config list for
Wacky Wheels, please contact Apogee online. Our contact addresses are at the
bottom of this file.
■ Join the Apogee Modem Players Directory! Apogee will be keeping a list of
people who are interested in playing Apogee modem games. This will be a
listing of people's names and E-Mail addresses. We will not be keeping a list
of voice phone numbers, only names, E-Mail addresses, and area codes that
they live in. If you're interested in joining or receiving this list, please
send E-Mail to Apogee Online. Our contact addresses are at the bottom of this
file. This file will always be available on Software Creations, and on our
Internet ftp site. You can also get the list via Internet E-Mail too.
Please send mail to Apogee Online for more information about obtaining the
list.
=======================
WHAT IS PROTECTED MODE?
=======================
As promised earlier in this document, here is an explanation of Protected mode.
This information is not necessary to get the game running, but it's included as
background information for the curious.
Historically, DOS programs have always required that you run them in the first
640k of ram. This was a limitation imposed on DOS back when v1.0 was the only
thing around. For compatibility's sake, this is the way things have remained.
Any memory above 640k could only be used for data storage, not for program
execution. That's why you always saw those dreaded "Out of Memory" messages.
As time went on, certain programs, (and later DOS itself) gained the ability to
load part of themselves "high", leaving more conventional (the first 640k) of
memory available. You still had the limitation of the 640k barrier, but some
more breathing room was made by these memory advances.
More recently, advances were made in memory management so that programs could
run in protected mode. Protected mode is a special way of programming so that
your program doesn't have the 640k barrier. Depending on how the program is
written, the entire thing is in protected mode, or it requires the use of a DOS
"Extender" to run that way. Raptor is such a program. Raptor uses a DOS
extender to access much more memory than it would have been able to if it were
written the old way. A game of this complexity would have never been able to
have been written if the old 640k barrier method of programming was used.
Well, you might be asking, what about my older programs? Can't I just use a
DOS extender, and have that run something like "Wolfenstein 3D", and never get
those out of memory errors? Well, it's not as simple as that. If a program is
using a DOS extender, it has to be written a special way. A DOS extender isn't
just a magic wand that you can use to wipe away your memory problems for
non-protected mode programs. The program has to be written a special way to
make use of the DOS extender.
To summarize, Protected mode (sometimes referred to as "flat memory") is a way
for a DOS program (either by itself, or through the use of a DOS extender) to
access more than just the first 640k of memory for program execution. Because
of this, more complex programs (such as Raptor) are able to be written. If
using the old 640k barrier method (sometimes referred to as "segmented
memory"), this type of program would not have been possible.
If you're still confused, don't worry about it. As I said above, this
information is not necessary for the proper play of Raptor. It's in here for
background information only. If you're still inclined, check out some DOS
programming books available at your library or a book store. They have far
more verbose explanations of this than would be possible in this document.
==========================
THANKS TO THE BETA TESTERS
==========================
Apogee wishes to extend a heartfelt thanks to the Apogee Beta Team. Without
them, it would be far more difficult to produce the quality games we do within
a reasonable amount of time. Thanks guys (and Gals).
============================
CONTACTING TECHNICAL SUPPORT
============================
Apogee thanks you very much for playing our games. Customer satisfaction is a
high priority of Apogee's, and we strive to please everyone. Our Technical
Support staff is available to assist all of our customers in solving any
technical problems that may be experienced. Our Technical Support Department
is available to answer your questions Monday through Friday during the hours of
8:00 A.M. to 6:00 P.M. Central Standard Time. The phone number for the Tech
Support Department is (214) 278-5655.
However, the voice line isn't your only channel of contact. We are also
reachable via a fax machine at (214) 278-4670, (24 Hours a Day) or you can
write to us. Our mailing address is:
Apogee Software
POB 496389
Garland, TX 75049-6389
United States of America
Voice: (214) 278-5655
Fax: (214) 278-4670 (24 hrs)
If you do contact our Technical Support department, please be at your computer,
and have it ready for assistance. If you can't be at your computer, please
have printouts of the following things available, so that we may assist you
better. It may be possible do provide technical support without these things,
but it will be much more difficult. If you are calling with a Wacky Wheels
problem, try running the game again with the WW /DEBUG command line until you
get the same error. Make sure to have the ERR.LOG file with you when you call.
The needed files are CONFIG.SYS & AUTOEXEC.BAT, plus what happens when you
execute the "MEM /C" command (or just MEM if you get an error using MEM /C).
=============
APOGEE ONLINE
=============
Apogee Technical Support can also be contacted via a variety of electronic
medium. Several major online services are monitored, and Apogee's E-Mail
addresses are listed below. Also, a variety of Bulletin Board networks are
monitored as well, and those are also listed.
■ Major Online Services
Internet -> joe.siegler@swcbbs.com
CompuServe -> 74200,553 America Online -> APOGEE
GEnie -> APOGEE Delphi -> APOGEE
Prodigy -> CXVP94A Portal -> ApogeeSoft
See the appropriate instructions for these various services on how to send
private mail to these addresses. All of these services have Internet E-Mail
gateways, but please, if you're sending Internet E-Mail, use the swcbbs.com
address.
■ Bulletin Board Networks
There are several BBS networks that are monitored for Apogee messages. Our
Online Support Representative monitors all of the following BBS networks.
Fidonet, Relaynet (Rime), Intelec, Ilink, U'NI-Net, & Smartnet.
All of these BBS networks have Games, Shareware, and Apogee conferences.
Fidonet -> 1:124/9006 Rime -> APOGEE (or 1674)
And of course, we can be reached on Software Creations, the Apogee BBS.
Software Creations can be reached by calling 1-508-368-7036. Apogee games are
uploaded to Software Creations FIRST, before anywhere else in the world!!
[ END OF FILE ]